武器とパーツ
武器2スロット、無限カスタマイズ
パス・ザ・フィア武器は static loot ではなく platforms reshape barrels grips elemental converters trajectory modifiers shops elites events。always two weapons multiple part slots base type dependent floor one rifle floor five unrecognizable build direction early shop accordingly。
mechanical coverage Build Basics slot math Fireworks Master One-Shot Nuke Dual Element priority shopping lists pair。
基本武器ファミリー
auto rifles consistent DPS most attachments flexible default unknown build yet shotguns strong Fireworks Master innate multi-pellet multiple trajectories on-hit procs charge weapons rail heavy bows cannons anchor One-Shot Nuke single release Final Shot Growth burst pistols SMGs middle excellent secondaries add clear primary boss identity。
elemental identity usually barrels not base physical auto fire barrel fire weapon relic affix purposes rule relics fire damage frost on hit barrel defines tag。
パーツカテゴリ
Barrels damage profile element trajectory count fire mode trajectory parallel fork fireworks priority element convert status duration Dual Element charge-mod wind-up release nuke。
Magazines clips size reload speed last-bullet behavior last-bullet mods Final Shot affixes reload speed underrated every build dead time dead damage。
Stocks grips stability mobility rare grips proc crit build otherwise complete。
Special fusion fragment generators shop experimental affix tags directly fragment generator print Fragment without random affix roll base weapon。
パーツ上Affix
parts roll Fragment Growth Final Shot Disruption Embarkation Shatter like weapons relics shop affix matches build buy before generic damage mediocre Fragment perfect no tags stacking trajectories affixes guide。
ビルド別優先
Fireworks Master trajectory first fire-rate reload second Fragment-affix third element last co-op unless。
One-Shot Nuke charge crit barrel last-bullet magazine Growth-affix grips avoid split fork primary entirely。
Dual Element dual alternating barrels status duration Shatter-affix never random-element without normalizing relics。
双武器戦略
primary main build identity secondary gaps add clear element setup boss finisher common fireworks primary nuke secondary dual-element primary physical auto bats charge nuke primary cheap SMG small。
split affix both weapons unless deliberate hybrid ten relic slots focus demand two half-built weapons ten scattered relics first mini-boss die。
ショップ・ドロップ・リロール
shops refresh island phases elite drops higher rarity affixes events reroll fusion save currency trajectory barrels fireworks same window damage relic tempt。
tarot cards discount shops boost part rarity economy plan run-wide modifiers pick。
協力取引
trade many sessions trajectory barrels dual-element high value build-defining communicate before swap teammate nuke secondary fireworks primary one part change。
評価チェックリスト
new part equip ask change element tags add remove trajectories help hurt Final Shot timing carry affix stacking four wrong pass even arrow green。
Weapons parts foundation everything stacks right barrel right weapon right build route relic tarot multiply not confuse。
よくある質問
よく寄せられる質問へのクイック回答。
武器いくつ持てる?
always two slots each accepts different part categories rifles shotguns charge different attachment pools。
barrel elemental relic trigger?
yes barrel defines elemental tag most relics affixes physical base fire barrel counts fire synergy。
Fireworks first buy part?
trajectory barrel attachment parallel shots forks trajectory multiplies on-hit relic procs prioritize over flat damage early。
Dual Element dual barrel without?
sometimes part relic adds second proc consistency suffers dual alternating barrels reliable foundation。
both weapons same affix plan?
usually no primary main secondary gap role split affix both dilutes ten relic synergy。
part affix where from?
six core families Fragment Growth Final Shot Disruption Embarkation Shatter like weapons relics affixes guide pairing。