One-Shot Nuke
一射、一 kill、一 clean escape
One-Shot Nuke は volume fire 逆。projectile count deliberately limit per-hit maximize full attack commit — empty clip charged shot Final Shot last bullet。align numbers boss five minute sustained one rotation collapse。not align fragile — high-risk point。
Build Basics affix relic slot unsure。nuke unfocused looting punish most routes。
damage per trigger not per second
beginner DPS fire rate trajectory optimize。nuke ignore largest one damage event one charge one final bullet one stacked melee follow-up。per hit relic only that one hit applies。flat Growth crit boss amplifier currency。
Fireworks Master same primary poor split Fragment Final Shot mediocre both。nuke primary fireworks secondary accept weaker secondary。
Keystone affix
Final Shot namesake last round magazine terminal charge frame bonus damage crit explosion test elite duplicate overwrite multiply relic slot。
Growth time stack charge wind seconds anyway Growth Final Shot classic nuke loop stacks safe release final pull。
Shatter armor break frozen co-op frost teammate setup solo minimal frost secondary Disruption break state。
Embarkation opening-room buff first boss less critical Final Shot random stat。
Skip Fragment primary unless secondary clear only affixes guide。
Weapon part
heavy rifle railgun charge bow single-slug shotgun high base slow fire innate crit pierce weapons parts charge damage magazine-last crit not split fork。
secondary trash nuke Final Shot bats cheap auto teammate Fireworks Master screen clear burn boss rotation adds。
Relic
ten fill fast single-hit amplify early survivability charge speed dead zero nuke mid Growth crit boss burst multiply not add capstone one-shot three-shot。relics burst Final Shot avoid six projectile per trigger tooltip underperform。
Boss rotation
Embarkation pre-fight Growth stack arena safe break freeze Shatter empty clip Final Shot tap-fire not reload cover rebuild Growth miss Final Shot window common reload speed recover whiff。
Tarot
elite crit charge speed constant weak hit slow fire rate penalize tarot cards。
Dual Element advanced
fire charge frost finisher Dual Element burn Growth phase Shatter release precise part not recommend until standard nuke clear once。
When not nuke
early bad drops no charge no Final Shot floor three pivot flexible mid-tier force nuke slots not reroll affix recognize dead route trajectory dual-element replaceable still。
One-Shot Nuke boss patterns know health bar one frame delete unforgiving math-heavy satisfying island respects investment。
よくある質問
よく寄せられる質問へのクイック回答。
key affix?
Final Shot cornerstone Growth scaling Shatter freeze armor break setup。
shotgun?
Yes single high-damage slug Final Shot last shell spread-shot pellet dilute underperform nuke。
trash without wasting Final Shot?
secondary clear co-op Fireworks never Final Shot magazine bats。
solo viable?
Yes reliable secondary pattern knowledge solo missed Final Shot harder all add control you。
Fragment avoid why?
Fragment multiplies projectiles many small hits one large burst conflicts Final Shot Growth single trigger。
abandon nuke when?
mid-game no heavy weapon no Final Shot pivot another forcing wrong drops waste irreplaceable slots。